Properties
_backgroundColor
_background
Color: Color = ...
_offset
_offset: number = 0.0
_scale
_scale: number = 1.0
canvas
canvas: HTMLCanvasElement
gl
gl: WebGLRenderingContext
pixelPushIndex
pixelPushIndex: number = 0
quadBuffer
quadBuffer: WebGLBuffer
shaderName
shaderName: string
shaderProgram
shaderProgram: WebGLProgram
Optional subRender
subRender: undefined | (() => void)
uniformArrayOfColors
uniform
ArrayOfColors: () => Record<string, Color[]> = ...
Type declaration
-
- (): Record<string, Color[]>
-
Returns Record<string, Color[]>
uniformArrayOfFloats
uniformArrayOfFloats: () => Record<string, number[]> = ...
Type declaration
-
- (): Record<string, number[]>
-
Returns Record<string, number[]>
uniformBools
uniformBools: () => Record<string, boolean> = ...
Type declaration
-
- (): Record<string, boolean>
-
Returns Record<string, boolean>
uniformColors
uniform
Colors: () => Record<string, Color> = ...
Type declaration
-
- (): Record<string, Color>
-
Returns Record<string, Color>
uniformFloats
uniformFloats: () => Record<string, number> = ...
Type declaration
-
- (): Record<string, number>
-
Returns Record<string, number>
uniformInts
uniformInts: () => Record<string, number> = ...
Type declaration
-
- (): Record<string, number>
-
Returns Record<string, number>
uniformPositions
uniform
Positions: () => Record<string, Position> = ...
uniformResolutions
uniform
Resolutions: () => Record<string, Resolution> = ...
Optional Static shaderFolder
shaderFolder: undefined | string